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klokworx

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Posts posted by klokworx


  1. Those who believe "it fixed itself" aren't paying close enough attention. What actually happened is that the Ranking BP adjusted downward to match the lower BP next to your portrait after you logged in.


  2. Quote

    LMAO Never mind. Apparently it's a bit like the experience the previous player who posted a thread here had, only in reverse lol. Silly game with its silly weird glitches. :P:)

    Wrong. The Ranking takes time to update. It will adjust lower to match the BP next to your portrait. This is a huge fail update. I lost around 500k BP. 


  3. A few hundred dollars is required to obtain 2 of the Gifts of Death. You need at least 3rd place in an Expense Rating contest twice. 5k diamonds for 3rd place.  250 bucks for 5k diamonds. So yeah, if you want a flame elemental you need to spend 500 dollars minimum, and then you need to spend Garnets in Dwarven Treasury exchange to either buy the remaining 2 outright, or piece them together with fragments. Of course that will take a long time. Or just spend another 500 and get the other 2.


  4. The Skeleton Mage is obtained by reaching a level 100 Siphius in Gifts of the Gods - Grimoire. The Flame Elemental is obtained by owning all 4 pieces of the Gifts of Death: Athena's Sword, Arthur's Grail, Sun Crest, and Gorgon's Shield.

    • Like 1

  5. Ah gotcha. I won't ask you to play and unlock all the features, but cool if you do haha! I'm really just interested in new gameplay mechanics like new forms of cross server action, more chapters/levels in everything; things that bring people together to compete and have fun. 


  6. 20 minutes ago, Tribun said:

    @klokworx Greetings! New content patches are installed nearly once per month, so there is no reason to worry about that :)

    The version number on the loading screen contradicts your statement, as does Xairn's assertion that the Chinese version has players over 200m BP. The first part of the version number is the date, which is 20180511 - May 5, 2018; over a year ago. Perhaps you have a link to the Chinese version of the game so I can go take a look for myself?

    LookAtTheDate.jpg


  7. 8 minutes ago, Xairn said:

    This game is based around the Chinese version, on the loading screen it states the current update; this being the 11th May 2018. I know on the Chinese version there are people of over 200m BP, so hopefully we will get a more up to date version soon.

    Thanks for the information. Do you have a link to the Chinese version?


  8. Any idea when we might get a huge content update? I'm only into month 2 of playing and I've maxed artifact, ancient cave, and story and other things are thinning out. The way servers are opened combined with the lack of marketing to push new players in makes ridiculously empty servers within the first month of each, max. Combine that with events that say cross server, but it's only our server, and it's even more a ghost town. 

    What's the original, non-localized version of this game called? Got a link? I assume it's Chinese based on some of the characters I see. I would like to see it's current state of development to get an idea of where this is going.

    • Like 1

  9. Here are some suggestions that should be implementable without touching source code:

    - Double up all events (with some exceptions) at opposite times of day and only allow one set to be completed daily, thus allowing people in other time zones to participate in events they are otherwise sleeping through.

    - Allow Clan Boss 24 hours a day for the same reason as above. Why restrict it at all?

    - Extend all of the normal recharge events to last a full week. 4 days per week with nothing to entice recharging seems like a huge missed opportunity for players and your business alike.

    - Launch new servers every 2 weeks instead of every 1. This allows more players to accumulate on one server and gives them more time to become emotionally and perhaps more monetarily invested in their characters, which would extend server lifespans considerably and spur much more competition.

    - Marketing. Marketing. Marketing... More is better.

    - Adjust recharge events to reflect the reality of how your spenders spend.

    That's it for the moment. Thanks and keep up the great work on the current king of browser mmos imo.

    • Like 1

  10. I agree. The pricing structure in this game is pretty off-base. Go look at your competitors' pricing structures; like League of Angels 3 and Queen of Dragons and see how they make so much money...  People like me and OldSoul routinely spend thousands of dollars on games like this, but are clearly totally turned off here. Cool game otherwise, and fun to play for free, but it's not going to pay the bills like this...

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